At this time I’d like to introduce Michael Longley, Video Game Designer for Two Bit Circus.
SH: Your building demolition game is awesome! It’s physical, colorful, mathematical and interactive. How did you come up with the concept and what’s the educational goal behind the game?
ML: The game originally came from a system our CTO devised that consisted of a Range Finder hugged to a projected wall and a Softball on a string. When the player would swing the Softball at the wall, the Range Finder would find where it hit and display it. Our CTO then turned to me and said: “Make this a game“. About a week later, the first iteration of Demolition Zone was born! The game itself is not designed to be educational, as much as the tech behind it is more of an educational example of “thinking outside of the box”!
ML: I’ve worked quite a bit in “EduTainment”. Prior to Two Bit Circus and during my time in college years, I worked for an educational game company whose sole focus was to use Games as a medium to teach things like STEAM. There I designed a mobile game based around teaching photosynthesis, I worked on an experience that helped teach aerodynamics, and I also participated as a teacher to a 7th-period Game Design class at Crenshaw High where we used Game Design as a focus for Mathematics and Creativity.
About Two Bit Circus Foundation
TwoBitCircus.org is a nonprofit educational organization designed to cultivate the next generation of inventors, advance environmental stewardship and spur community engagement. Combining the inspiration of Two Bit Circus with castoff material from hundreds of manufacturers, our programs help students learn STEAM education and innovation skills while inspiring critical and creative thinking. For more information please visit: http://twobitcircus.org/
634 Mateo St.
Los Angeles, CA 90021